In this talk, Professor Daniel L. Gardner will discuss his recent book, Thresholds of Digital Gameplay (MIT Press), and current ongoing research. The book presents an analytical lens calibrated by peripheral-to-gameplay interfaces, interactions, infrastructures, and inequities. His ongoing work combines that focus with an emphasis on collaborative design-research methods to examine topics such as character configuration interfaces, controllers, or microtransactions.
Bio:
Daniel Gardner, PhD, is a Lecturer of Computing and Game Design at Robert Gordon University. He examines inequitable interactions enabled or enforced by interfaces and infrastructures on the periphery of digital games and media. He primarily examines how transactions of authority and exclusion mediated by systems such as access controls, character configuration, and physical interfaces/controllers may disproportionately affect marginalized communities. His ongoing work is about re-assessing community-driven research-through-design methods in relation to games, media, and the broader digital ecosystems within which they are embedded.
